You can play music games. 

Rhythm games are fun music games. 


Rhythm games are a special type of video game. They test your sense of rhythm. 
Some games use unique tools to play. You might use a controller shaped like a guitar. 

These games are great for playing with others. You can play in a group to act like a band. 
Many famous games helped make this genre popular. PaRappa the Rapper was a very important early game. Dance Dance Revolution became a huge hit too. Later, games like Guitar Hero and Rock Band brought rock music to many players. Some new games even let you use a real electric guitar. This lets you play along with the songs on the screen.
Rhythm games are a special kind of video game. They challenge your sense of rhythm and timing. 

Many rhythm games use very cool controllers. Some are shaped like real instruments like guitars or drums. These help you feel like you are actually playing a song. Other games use a large mat on the floor. This mat has pressure-sensitive pads that react to your feet. You can also play with a standard controller pad. Some games even use cameras or motion sensors to track your movement. This lets you dance or move in new ways. You can play alone or with friends. You might compete for a high score or work together like a band. 
This type of gaming has a long history. An early electronic game called Simon was made in 1978. It used a "call and response" way of playing. This meant players had to repeat patterns of buttons. In 1996, a game called PaRappa the Rapper arrived. Many people call it the first true rhythm game. It used a simple template that other games followed. In 1997, a game called Beatmania became a hit in Japan. This game used buttons like a keyboard and a pad like a record. This helped start a huge market for music games.
Many famous titles helped the genre grow. Konami released Dance Dance Revolution in 1998. It was a massive success all over the world. Other Japanese games like GuitarFreaks and DrumMania used special controllers. Later, games like Guitar Hero and Rock Band became very popular in the West. They used rock music to reach many new players. By 2007, rhythm games were among the most popular games to play. Even though the market changed in 2009, the games stayed around. New games like Just Dance and Dance Central used cameras to help people move.
Today, rhythm games link music and play in fun ways. Some games even let you use a real electric guitar. This happened with the release of Rocksmith. You can also find games that use touchscreens, like Osu! Tatakae! Ouendan. Some games even use traditional Japanese drums, like Taiko no Tatsujin. These games allow players to feel like real performers. Whether you are dancing on a mat or strumming a plastic guitar, the goal is the same. You are using your body and your ears to make music happen on the screen.
A rhythm game, or rhythm action game, is a subgenre of action video games. These games challenge a player's sense of rhythm and timing. 
To play these games, players use various specialized input devices. Many rhythm games use novel controllers shaped like musical instruments. These might include guitars, drums, or even maracas. 
In many games, the screen displays a scrolling "note highway." 
The history of rhythm gaming includes several early milestones. One early electronic game was Simon, created in 1978 by Ralph Baer and Howard Morrison. Simon used a "call and response" mechanic where players repeated complex button sequences. In 1996, the title PaRappa the Rapper was released. Many consider it the first influential rhythm game. It established a basic template for the entire genre. In 1997, Konami released Beatmania in Japanese arcades. This game featured a DJ theme and a rubber pad that emulated a vinyl record. 
Konami's music division, Bemani, released many successful titles following Beatmania. In 1998, they released Dance Dance Revolution. This dance mat game achieved large-scale success outside of Japan. Other Japanese games like GuitarFreaks and DrumMania used instrument-shaped controllers. While these were popular in Japan, they were not always exported due to high peripheral costs. Eventually, companies like Red Octane and Harmonix brought these ideas to the Western market. They released Guitar Hero and Rock Band, which used popular rock music. These series significantly expanded the video game market and its demographics.
The rhythm game market has seen significant shifts in popularity. By 2007, rhythm games were one of the most popular genres. They sat just behind other major action games. However, the market became saturated with spin-offs by 2009. This led to a nearly 50% drop in revenue for music game publishers. Both the Guitar Hero and Rock Band series eventually announced hiatuses. Despite these setbacks, the market continues to expand through new models. For example, many games now rely on downloadable content to provide new songs. The eighth generation of console hardware also spurred a return for major titles in late 2015.
Today, rhythm games connect to many different technologies and interests. Some games, such as Rocksmith, allow players to use a real electric guitar. Others, like Taiko no Tatsujin, combine traditional Japanese drums with pop music. Modern dance games like Just Dance use motion and camera controls. 

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