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Platformer

arts Maturity 7-9

You play as a character.

Donkey Kong Screen 3.png
Donkey Kong Screen 3.png
You jump over gaps. You climb up high. You run to reach a goal. It is fun to move. Do you like to jump?
Super Mario Bros 1985.png
Super Mario Bros 1985.png

37 words

In a platform game, you move a character to a goal.

Donkey Kong Screen 3.png
Donkey Kong Screen 3.png
You must jump and climb to get around. You might swing on vines or jump off walls.
Super Mario Bros 1985.png
Super Mario Bros 1985.png
Some levels have pits that can hurt you. You can find items to get new powers. These games can be hard and test your skill.
Pac-Land gameplay ss.png
Pac-Land gameplay ss.png
They are a lot of fun to play.

72 words

A platformer is a type of action game.

Donkey Kong Screen 3.png
Donkey Kong Screen 3.png
Your main goal is to move a character through a world. You must jump and climb to reach new spots. Some games let you swing on vines or jump off walls. You might even glide through the air.
Jump Bug.png
Jump Bug.png
These games test your timing and skill. You have to watch out for enemies and traps. Falling into a lava pit or a deep hole can end your game. Many games have levels that get harder as you go. You might fight a big boss to move forward. You can also find power-ups to give your character new skills.
Super Mario Bros 1985.png
Super Mario Bros 1985.png
Early games like Donkey Kong were often called climbing games. Later, the term platformer became very popular. Nintendo's Super Mario Bros. helped make these games famous worldwide. It used levels that moved sideways as you ran. Some modern games are called endless runners. In those, your character always moves forward. You must jump or dodge to stay safe.
Pac-Land gameplay ss.png
Pac-Land gameplay ss.png

176 words

A platformer is an exciting type of action game.

Donkey Kong Screen 3.png
Donkey Kong Screen 3.png
In these games, your main goal is to move a character between different points. You must navigate through environments with uneven ground and floating platforms. This often requires you to jump and climb to get where you need to go. Some games add even more movement, like swinging from vines or using grappling hooks. You might also jump off walls or glide through the air. These games are very dynamic and test your reflexes and timing.
Jump Bug.png
Jump Bug.png

Playing a platformer involves many different ways to move. Most games let you walk, run, jump, climb, or attack. Jumping is the most important part of the genre. In some games, like Donkey Kong, your jump follows a set path. In other games, you can change your jump while you are in the air. You must also watch out for many dangers. Falling can cause damage or even end your game. Some levels have traps like lava pits or bottomless holes. To help you succeed, you can often find items called power-ups. These give your character new abilities to help you overcome hard jobs.

Super Mario Bros 1985.png
Super Mario Bros 1985.png

These games have a long and interesting history. Some people think Space Panic from 1980 was the first platformer. It had ladders and climbing, but it did not have jumping. Donkey Kong was released by Nintendo in July 1981. It was the first game that let players jump over gaps and obstacles. This game helped make Nintendo a famous name in the video game world. Many other games followed soon after in 1982. Some were called climbing games or ladder games. For example, the game Miner 2049er had ten different screens. Another game called Jumpman had 30 screens to explore.

Pac-Land gameplay ss.png
Pac-Land gameplay ss.png

New ideas kept appearing to make the games better. The game Jump Bug was released in 1981 and used scrolling graphics. This means the screen moves as you play. Pac-Land was another important game from 1984. It was a pioneer because it had a background that moved sideways. Shigeru Miyamoto said Pac-Land helped inspire Super Mario Bros. Nintendo released Super Mario Bros. in 1985. It became the most famous version of this kind of game. It sold over 40 million copies around the world. This success made many companies want to make their own platformers.

Mario 64 Shifting Sand Land.png
Mario 64 Shifting Sand Land.png

Today, you can find many different kinds of platformers. Some use two-dimensional movement, which looks like a side view. Others use 3D graphics with a camera behind the character. There is even a modern version called an endless runner. This is very popular on mobile phones. In an endless runner, the character is always moving forward. You must dodge or jump to avoid hitting things. You might also see games with big boss battles. These are special enemies you must defeat to finish a level. Whether they are simple or complex, platformers remain a beloved way to play.

Trine - Wizard Lift.jpg
Trine - Wizard Lift.jpg

505 words

A platformer, often called a platform game, is a specific subgenre of action video games. The core objective is to move a player character between different points within an environment.

Donkey Kong Screen 3.png
Donkey Kong Screen 3.png
These games are defined by levels containing uneven terrain and suspended platforms. Players must use jumping and climbing to traverse these spaces. Some games add extra acrobatic maneuvers to the gameplay. These might include swinging from vines or using grappling hooks. Players may also jump off walls, glide through the air, or bounce on springboards and trampolines.

Platforming gameplay is highly dynamic and relies on a player's reflexes, timing, and dexterity. The most common movement options include walking, running, jumping, attacking, and climbing. Jumping is the most central mechanic in the genre, though some exceptions exist. In certain titles, like Donkey Kong, the trajectory of a jump is fixed. In other games, the player can alter their path while mid-air. Falling can result in damage or even the death of the character. Environmental obstacles, such as lava pits or bottomless chasms, can also end a run. To overcome these adversities, players often collect items and power-ups. These items grant the main character new abilities to help them progress.

Jump Bug.png
Jump Bug.png
Games are typically presented in one of two ways. Some use a side view with two-dimensional movement. Others use 3D graphics where the camera is placed behind the character. Some use an isometric perspective, which is a type of 3D view. Many platformers consist of multiple levels that increase in difficulty. These levels are often separated by boss encounters. A boss is a particularly dangerous enemy that a character must defeat to move forward. Some games also include simple logical puzzles or skill trials to challenge the player.

Pac-Land gameplay ss.png
Pac-Land gameplay ss.png
The history of the genre began in the early 1980s. Space Panic, released in 1980, is sometimes seen as the first platformer. It featured ladders and climbing, but it lacked a jumping mechanic. Donkey Kong, released by Nintendo in July 1981, is widely considered the first true platformer. It was the first game to allow players to jump over gaps and obstacles. This game also introduced the character Mario. Donkey Kong's success helped establish Nintendo as an important international name in the industry. Many other games followed in 1982, such as Kangaroo and Miner 2049er. While Donkey Kong had four screens, Miner 2049er offered ten. Another game, Jumpman, increased this to 30 screens in 1983.

Super Mario Bros 1985.png
Super Mario Bros 1985.png
New technical developments changed how these games looked and felt. Jump Bug, released in 1981, was the first platformer to use scrolling graphics. This means the background moves as the character travels. Another major milestone was the 1984 game Pac-Land. It was a pioneer of action games with a horizontally running background. Shigeru Miyamoto stated that Pac-Land influenced the development of Super Mario Bros. Nintendo released Super Mario Bros. in 1985 for the Nintendo Entertainment System. This game became the archetype for the entire genre. It was a massive commercial success, selling over 40 million copies according to the 1999 Guinness Book of World Records.

Mario 64 Shifting Sand Land.png
Mario 64 Shifting Sand Land.png
The popularity of the genre shifted over the decades. In 1998, platformers represented a 15% market share of game sales. However, by 2006, that share had declined to only 2%. Despite this, the genre has continued to evolve into new forms. One modern variant is the endless runner, which is especially common on mobile platforms. In an endless runner, the character is always moving forward. The player must dodge or jump to avoid hitting obstacles or falling. This keeps the gameplay fast and focused on constant movement.

Platformers connect to many different styles of play and design. Some games focus on exploration, like the critically acclaimed Metroid from 1985. Other series, like Sega's Wonder Boy, added action-adventure and role-playing elements to the formula. The genre has also moved from single-screen arcade machines to massive 3D worlds. Whether through simple side-scrollers or complex 3D adventures, platformers remain a fundamental part of gaming history. They continue to challenge players to master timing and movement in ever-changing digital worlds.

691 words
🖼️ Images & Media (14)
File:Supertux010.jpg
Supertux010.jpg
File:Donkey Kong Screen 3.png
Donkey Kong Screen 3.png
File:Jump Bug.png
Jump Bug.png
File:Super Mario Bros 1985.png
Super Mario Bros 1985.png
File:Pac-Land gameplay ss.png
Pac-Land gameplay ss.png
File:Alpha waves.gif
Alpha waves.gif
File:Bug for sega saturn.png
Bug for sega saturn.png
File:Mario 64 Shifting Sand Land.png
Mario 64 Shifting Sand Land.png
File:Trine - Wizard Lift.jpg
Trine - Wizard Lift.jpg
File:Freedom Planet Milla screenshot.png
Freedom Planet Milla screenshot.png
FEZ trial gameplay HD.webm
File:Broforce four players.png
Broforce four players.png

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