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Roguelike

arts Maturity 5-7 death dying
This article covers sensitive topics: death_dying. Parents can manage visibility in Parental Controls.

You play a game in a dark cave.

Rogue Screenshot.png
Rogue Screenshot.png
The cave changes every time you play. You find gold and food. You must watch out for monsters. If you lose, you start over. It is a fun challenge! Do you want to try?

44 words

Some video games are called roguelikes.

Rogue Screenshot.png
Rogue Screenshot.png
They are named after a game called Rogue.

In these games, you explore a dark cave. The cave changes every time you play. This happens because the game uses special rules to build new levels.

NetHack 3.4.3 ASCII capture ecran.png
NetHack 3.4.3 ASCII capture ecran.png

You find treasure and food. You must also fight monsters. If your character dies, you must start a new game. This makes every choice very important.

The game waits for you to move. You can take your time to think. This helps you make a good plan.

Each game is a new adventure!

101 words

Some video games are called roguelikes.

Rogue Screenshot.png
Rogue Screenshot.png
They are named after a game called Rogue. This game came out in 1980. It used simple text to show the world.

In a roguelike, you play as a character. You might pick a race or a class. You explore a dungeon to find treasure. You also find food and magic items.

NetHack 3.4.3 ASCII capture ecran.png
NetHack 3.4.3 ASCII capture ecran.png
You must use these items to stay alive. You might fight monsters to gain experience. This helps your character grow stronger.

These games use procedural generation. This means the game makes new levels for you. No two games are the same. This makes each run a new adventure.

Angband.png
Angband.png
Most roguelikes also use permadeath. If your character dies, the game ends. You must start a new game from the start. This makes your choices feel very important.

The games are often turn-based. The game only moves when you move. This lets you stop and think. You can plan your next step carefully. Many players love the challenge of these games. Some people call newer versions roguelites.

181 words

A roguelike is a special type of role-playing video game.

Rogue Screenshot.png
Rogue Screenshot.png
These games often feel like a grand adventure through a dark dungeon. Players usually control a character they can customize with different races or classes. The main goal is often to find a special item or defeat a monster deep underground. These games are very exciting because they are unpredictable. Every time you play, the world feels fresh and new. This sense of discovery is why many people love them.

Playing a roguelike involves a specific way of moving and thinking.

NetHack 3.4.3 ASCII capture ecran.png
NetHack 3.4.3 ASCII capture ecran.png
Most of these games are turn-based. This means the game only moves when you make a move. You can take as much time as you need to plan your next step. The world is often built on a grid of tiles. You might move your character into a monster's space to fight it. You must also manage your resources, like finding food so you do not starve.
Crawl screenshot 6.png
Crawl screenshot 6.png

Many roguelikes use something called procedural generation.

Angband.png
Angband.png
This is a way for the computer to build levels using sets of rules. Because of this, the dungeon layout is different every single time you play. You might find a potion that heals you one time, but it might be poison the next. Another key rule is permadeath. If your character loses all their health, they die for good. You cannot simply reload a saved game to fix a mistake. You must start a brand new "run" with a new character.

The whole genre started with a game called Rogue in 1980.

Rogue Unix Screenshot CAR.PNG
Rogue Unix Screenshot CAR.PNG
It used simple text characters, called ASCII, to show the graphics. In the 1990s, players used online newsgroups to talk about games like Rogue, Hack, and Angband. They wanted one name to describe all these similar games. They chose "roguelike" because Rogue was the oldest and most famous. By 1998, the name was firmly part of the gaming world. Since then, many new games have been made using these same ideas.

Today, the term roguelike is used in many different ways.

Vultures-2.1.0 screenshot.jpg
Vultures-2.1.0 screenshot.jpg
Some people use the word "roguelite" for newer games that have some, but not all, classic features. Famous modern examples include Spelunky, Hades, and The Binding of Isaac. These games might have better graphics or different styles, but they still keep the spirit of the original. Whether they use simple text or colorful art, they all share a sense of challenge. They invite you to test your skills and try again.

427 words

A roguelike is a specific style of role-playing video game.

Rogue Screenshot.png
Rogue Screenshot.png
These games are defined by a sense of unpredictable adventure. Most players engage in a dungeon crawl through various levels. They often navigate high fantasy settings inspired by tabletop games like Dungeons & Dragons. Players control a single character that they can customize. This customization usually includes choosing a race, a class, and a gender. They can also adjust specific skills and attribute points. This depth allows for a personalized experience in every new playthrough.

Gameplay in a roguelike follows a very specific mechanical sequence.

NetHack 3.4.3 ASCII capture ecran.png
NetHack 3.4.3 ASCII capture ecran.png
The game is typically turn-based. This means the game world only reacts when the player takes an action. This structure lets players evaluate difficult situations at their own pace. Movement usually occurs on a uniform grid of tiles. To fight a monster, a player often moves their character into the same space as the enemy. The game then calculates the damage dealt by both parties. Players can also use ranged attacks, like firing arrows, or cast offensive magic spells.

Success in these games requires careful resource management.

Crawl screenshot 6.png
Crawl screenshot 6.png
Characters must find food to avoid starvation. They must also collect items like torches for illumination or potions for healing. Most roguelikes use procedural generation to build their worlds. This is a process where developers use sets of rules to seed the generation of the dungeon. Because of these rules, no two games are exactly the same. The layout of the levels, the location of treasure, and the population of monsters change every time. Even the effects of items can vary, such as a potion that heals one time but poisons the player the next.

One of the most defining features is permadeath.

Angband.png
Angband.png
If a character loses all their hit points, they die permanently. This ends the current "run," and the player must start over with a new character. There is no way to reload a saved state to fix a mistake. While some players use "save scumming" to bypass this, it is generally considered cheating. The creators of the original Rogue added permadeath to make every decision feel more important. This creates a highly immersive experience where the stakes are always high.

The genre traces its origins back to the 1980 game Rogue.

Rogue Unix Screenshot CAR.PNG
Rogue Unix Screenshot CAR.PNG
This early game used ASCII graphics, which are simple text characters used to represent objects. In the 1990s, players used Usenet newsgroups to discuss various similar games. They wanted a single umbrella term to group games like Rogue, Hack, Moria, and Angband. After three weeks of debate, they chose "roguelike" because Rogue was the oldest of the group. By 1998, the term was firmly established in the gaming community. This naming process is similar to how "Doom clone" once described many first-person shooters.

Because the definition of a roguelike is debated, experts created the "Berlin Interpretation" in 2008.

Vultures-2.1.0 screenshot.jpg
Vultures-2.1.0 screenshot.jpg
This set of criteria was drafted at a development conference in Germany. It established high-value and low-value factors to judge how "canon" a game is. The interpretation is based on five specific games: ADOM, Angband, Linley's Dungeon Crawl, NetHack, and Rogue. For example, NetHack and Linley's Dungeon Crawl scored very high on these metrics. Other games, like Diablo, score much lower because they lack certain traditional elements. This helps players distinguish between different types of games within the genre.

Today, the genre has expanded into many different styles. Many modern developers create games that use some, but not all, traditional roguelike features. These are often called "roguelites" or "roguelike-likes."

Dungeon crawl stone soup.png
Dungeon crawl stone soup.png
Examples include popular titles like Spelunky, Hades, and The Binding of Isaac. These games might use different graphical styles or incorporate other genres. However, they often still use procedural generation and permadeath. Even though the terminology is debated, many of these games still use the "roguelike" tag on digital marketplaces like Steam. The genre continues to grow through the work of indie developers and powerful new gaming systems.

672 words
🖼️ Images & Media (9)
File:Rogue Screenshot.png
Rogue Screenshot.png
File:Rogue Unix Screenshot CAR.PNG
Rogue Unix Screenshot CAR.PNG
File:Vultures-2.1.0 screenshot.jpg
Vultures-2.1.0 screenshot.jpg
File:NetHack 3.4.3 ASCII capture ecran.png
NetHack 3.4.3 ASCII capture ecran.png
File:Abyss Odyssey - Screenshot 06.jpg
Abyss Odyssey - Screenshot 06.jpg
File:Angband.png
Angband.png
File:Nethack releasing a djinni.png
Nethack releasing a djinni.png
File:Dungeon crawl stone soup.png
Dungeon crawl stone soup.png
File:Crawl screenshot 6.png
Crawl screenshot 6.png
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