A level is a place in a game. 

A level is a space in a game. 

A level is a space in a video game. 

Making these spaces is a job called level design. Designers use a tool called a level editor. 
A level is a specific space where a player works to finish a goal. 

Making these spaces is a job called level design. Designers often start with sketches, concept art, or even physical models. 
Level design has changed a lot since the early days of gaming. In the 1970s and 1980s, one person usually made the whole game. There was no special job just for making levels. Some early games, like Space Invaders from 1978, used levels that looked the same. They just got harder as you played. Other games, like Donkey Kong from 1981, used levels to tell a story. In that game, Mario must complete different levels to rescue Pauline from Donkey Kong. In 1983, the game Lode Runner was one of the first to include a level editor.
Designers use many clever tricks to guide players through a level. They want to help you find the goal without making you feel lost.
Technology has changed how we move from one level to the next. Older games had to load one whole level at a time. This meant players had to wait at a loading screen. Now, fast hardware like SSDs allows for something called level streaming. 
{
"text": "In the world of video games, a level is a specific space where a player works to complete an objective. Depending on the context, these spaces might be called maps, missions, stages, courses, zones, or rounds. 


🖼️ Images & Media (6)
More to explore
✨ What else?
Related topics you might enjoy
🪜 Step back
Simpler topics to build understanding
What is Nepedia?
A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.