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Roblox

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Roblox is a place to play games.

Roblox (2025) (App Icon).svg
Roblox (2025) (App Icon).svg
You can play games made by friends. You can even make your own games! It is fun to build new things. Many people play together every day.
Robux 2019 Logo gold.svg
Robux 2019 Logo gold.svg
Do you want to play?

47 words

Roblox is a place to play many games.

Roblox (2025) (App Icon).svg
Roblox (2025) (App Icon).svg
People make their own games to share. They use a tool called Roblox Studio.
Roblox Studio New UI.png
Roblox Studio New UI.png
You can use special money called Robux. This money buys items for your character. Some people even earn real money from games.
Robux 2019 Logo gold.svg
Robux 2019 Logo gold.svg
Millions of people play together every day. It is a big world to explore.

70 words

Roblox is a big online world.

Roblox (2025) (App Icon).svg
Roblox (2025) (App Icon).svg
It is a place to play and make games. David Baszucki and Erik Cassel started it in 2004. It came out to the public in 2006. People call the games "experiences." Users make these games using a tool called Roblox Studio.
Roblox Studio New UI.png
Roblox Studio New UI.png
This tool uses a coding language called Lua. Millions of people play together every day. Some games are very popular. Over 20 games have been played over one billion times!
Robux 2019 Logo gold.svg
Robux 2019 Logo gold.svg
You can use a special money called Robux. You use Robux to buy items for your avatar. An avatar is your digital character. Some people make a living by creating items. They can trade Robux for real money. This happens through a program called Developer Exchange. The platform has faced some hard times. Some people worry about how the site is run. It has also been blocked in some countries. But for many, it is a place to build and share.

170 words

Roblox is a huge online platform where people play and create games.

Roblox (2025) (App Icon).svg
Roblox (2025) (App Icon).svg
Instead of just playing games made by others, users make their own. These creations are officially called "experiences." People use the platform to play role-playing games or games about escaping prison. It is designed to be a place for families to enjoy together. Many people call it a massively multiplayer online game. This means millions of people can be in the same digital world at once.

To make these experiences, creators use a special tool called Roblox Studio.

Roblox Studio New UI.png
Roblox Studio New UI.png
This software uses a programming language called Luau, which is a version of Lua. Users can pick from pre-made templates to help them start building. By 2020, over two million developers used this tool. They created more than 20 million games in a single year. Many of these developers are actually young people. This makes the platform a very busy place for learning how to code.

Two software engineers named David Baszucki and Erik Cassel started this journey.

David Baszucki and Jan Ellison, RDC 2025 (cropped 2).png
David Baszucki and Jan Ellison, RDC 2025 (cropped 2).png
They began working on the idea in 2004. Before this, they worked on educational physics software. The project was first called "DynaBlocks." It was released to the public on September 1, 2006. Early games included simple things like paintball or model trains. By 2008, the company stopped making its own games to focus on user creations.

Roblox has its own special economy using a currency called Robux.

Robux 2019 Logo gold.svg
Robux 2019 Logo gold.svg
Players use Robux to buy items for their digital characters, or avatars. Some items are "limited," meaning only a few exist. These can become very valuable as people trade them. Creators can even earn real money through the Developer Exchange program. In 2020, about 345,000 developers earned money this way. Some top creators have earned over $100,000 a year from their work.

Because it is so large, Roblox has faced some serious challenges. The platform has been criticized for how it manages content and safety. Some countries, like China, Russia, Turkey, and Iraq, have blocked it.

Map of Roblox restrictions by country.svg
Map of Roblox restrictions by country.svg
There are also issues with scams and people stealing accounts. However, the platform continues to grow very fast. As of February 2025, it had about 85.3 million daily users. It remains a major part of digital life for many children.

398 words

Roblox is a massive online game platform and game creation system.

Roblox (2025) (App Icon).svg
Roblox (2025) (App Icon).svg
It is built around user-generated content, meaning the games are made by the people who play them. Since 2021, the platform has officially referred to these user-made games as "experiences." Roblox functions as a massively multiplayer online game (MMO). This allows millions of people to interact within digital spaces at the same time. The platform serves a wide variety of genres, ranging from role-playing games to prison escape simulations. It is designed to appeal to a family-friendly audience.

To build these experiences, creators use a specialized game engine called Roblox Studio.

Roblox Studio New UI.png
Roblox Studio New UI.png
This software allows users to program their own rules and environments. Most of the programming is done using Luau, which is a dialect of the Lua 5.1 programming language. Roblox Studio also provides pre-made templates to help developers get started quickly. By the year 2020, the platform reported that more than 2 million developers used this engine. These developers created more than 20 million games in a single year. Interestingly, a majority of these developers are minors.

Roblox operates with a complex virtual economy centered on a currency called Robux.

Robux 2019 Logo gold.svg
Robux 2019 Logo gold.svg
Players use Robux to purchase items for their digital characters, known as avatars. These items can include clothing, animations, or accessories. While the company originally made most items, many are now created by users. Some items are designated as "limited," meaning there is a fixed supply. The price of these limited items is determined by supply and demand rather than a set cost. Some of these items are so rare that they cost millions of Robux. Users with a Roblox Premium subscription can trade these limited items with one another.

This virtual economy connects directly to the real world through the Developer Exchange program. Creators can exchange their earned Robux for real-world currency once they reach a threshold of 30,000 Robux. This program allows digital creativity to become a professional career. In 2020, approximately 345,000 developers earned money through this exchange. Some high-earning creators have reportedly earned over $100,000 a year from selling items. This system has turned game design and digital fashion into full-time jobs for many individuals.

David Baszucki and Jan Ellison, RDC 2025 (cropped 2).png
David Baszucki and Jan Ellison, RDC 2025 (cropped 2).png
The platform was founded by David Baszucki and Erik Cassel in 2004. Before this, the pair worked on educational physics simulation software. They initially called their project "DynaBlocks." The platform was officially released to the public on September 1, 2006. In its early years, the company created its own simple games, such as paintball or model trains. However, by 2008, the Roblox Corporation stopped making its own games. They decided to rely entirely on the content created by their community.

As the platform grew, it faced significant challenges regarding safety and moderation. There has been criticism regarding the presence of sexual or politically extremist material. The platform has also been criticized for microtransactions and practices involving children. Security is another concern, as some users engage in "beaming." This is a term for stealing accounts to take valuable limited items. These attackers often use phishing websites or deceptive ploys to gain access. While Roblox offers a one-time "rollback" to help victims recover items, the issue remains a serious concern. Due to these or other reasons, some countries, including China, Russia, Turkey, and Iraq, have restricted or blocked the platform.

Map of Roblox restrictions by country.svg
Map of Roblox restrictions by country.svg

Despite these challenges, the scale of Roblox is immense. As of February 2025, the platform reported an average of 85.3 million daily active users. The company stated that its monthly player base includes half of all American children under the age of 16. The popularity of the platform is evident in its game statistics. By July 2020, over 5,000 games had been played more than a million times. Furthermore, more than 20 games had reached over one billion plays. This massive growth was significantly accelerated by the COVID-19 pandemic.

665 words
🖼️ Images & Media (5)
File:Roblox (2025) (App Icon).svg
Roblox (2025) (App Icon).svg
File:Robux 2019 Logo gold.svg
Robux 2019 Logo gold.svg
File:Roblox Studio New UI.png
Roblox Studio New UI.png
File:David Baszucki and Jan Ellison, RDC 2025 (cropped 2).png
David Baszucki and Jan Ellison, RDC 2025...
File:Map of Roblox restrictions by country.svg
Map of Roblox restrictions by country.svg
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