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Rotation (mathematics)

math Maturity 7-9

A turn is a kind of move.

Rotation illustration2.svg
Rotation illustration2.svg
You can turn things in a circle. One spot stays in the same place. This spot is the center. It can be a small turn or a big turn. It helps us move things. Can you spin in a circle?

49 words

A turn is a kind of move.

Rotation illustration2.svg
Rotation illustration2.svg
You can turn things in a circle. One spot stays in the same place. This spot is the center.
Euler AxisAngle.png
Euler AxisAngle.png

Sometimes you turn things one way. This is called clockwise. Other times you turn the opposite way. We call that counterclockwise.

In a flat space, you only need one number to show a turn. This number is the angle. It tells you how much to turn.

In a big space, things are different. You can turn things around a line. This line is called an axis.

Turning can happen in many ways. It can even happen in four dimensions!

8-cell.gif
8-cell.gif
Math helps us understand these moves.

116 words

A rotation is a type of motion. It moves things in a circle around a fixed spot. This spot is called the center of rotation.

Rotation illustration2.svg
Rotation illustration2.svg

When you turn something, you can go in two ways. A clockwise turn is often called a negative move. A counterclockwise turn is called a positive move.

Euler AxisAngle.png
Euler AxisAngle.png

In a flat, two-dimensional space, you only need one number to describe a turn. This number is the angle. It tells you exactly how much to turn.

In a three-dimensional space, things are more complex. You can turn things around a line. This line is called the axis of rotation.

Praezession.svg
Praezession.svg
You can also use Euler angles to show these moves. This method uses three different angles to describe the turn.

Math even looks at rotations in four dimensions. In four dimensions, a rotation has two planes. These are called planes of rotation. Instead of one axis, it has two angles.

8-cell.gif
8-cell.gif
This helps us understand how shapes move in many different ways.

169 words

A rotation is a special kind of motion in geometry. It moves a space or an object while keeping at least one point exactly where it is. This fixed point is called the center of rotation.

Rotation illustration2.svg
Rotation illustration2.svg
You can think of this like a spinning wheel on a fixed axle. Unlike other motions, like sliding something in a straight line, rotation keeps a center point still. There are two ways to name the direction of a turn. A counterclockwise turn has a positive magnitude. A clockwise turn has a negative magnitude.
Euler AxisAngle.png
Euler AxisAngle.png

In a flat, two-dimensional world, rotation is quite simple. You only need one number to describe the turn. This number is the angle of rotation. If you rotate an object around the origin, you can use math to find its new spot. You can do this using a rotation matrix or even complex numbers.

Rotation4.svg
Rotation4.svg
In this flat space, the order of turns does not matter. If you do one rotation and then another, it is the same as doing them in reverse order. This is called being commutative. This only works when all the turns happen around the same center point.

Moving into three-dimensional space makes things much more interesting. In 3D, you rotate around a line instead of just a point. This line is called the axis of rotation.

Praezession.svg
Praezession.svg
The axis and the plane where the rotation happens are perpendicular to each other. In 3D, the order of your turns really matters. If you rotate an object one way and then another, it might look different than if you swapped the order. This means 3D rotations are not commutative. To describe these complex moves, mathematicians often use Euler angles. This method uses three different angles to explain the motion.

There are many ways to write down these movements using math. One way is to use a rotation matrix. This is a grid of numbers used to change the coordinates of a point.

Euler AxisAngle.png
Euler AxisAngle.png
Another way is to use something called quaternions. Quaternions use four real numbers to describe a rotation. They are very compact and easier to work with than large matrices. Because of this, people often prefer them for real-world tasks. They are a special way to handle the three degrees of freedom found in 3D space.

Math even explores what happens in four dimensions. A rotation in 4D is very different from what we see in our world. It does not have a single axis of rotation. Instead, it has two separate planes of rotation.

8-cell.gif
8-cell.gif
Each plane has its own angle of rotation. These two planes are perpendicular to each other. In four dimensions, a rotation can have six degrees of freedom. This shows how math can describe shapes and motions that are much bigger than our own lives.

470 words

Rotation is a fundamental concept in geometry that describes a specific type of motion. In any rotation, a certain space moves while preserving at least one fixed point. This fixed point is known as the center of rotation, and it is often identified as the origin in a coordinate system.

Rotation illustration2.svg
Rotation illustration2.svg
Rotation differs from other motions like translations, which have no fixed points. It also differs from reflections, which fix an entire flat area of points. In mathematics, a rotation is viewed as a map that preserves the distance between any two points. This type of motion is called an isometry. A proper rotation must also preserve the orientation of the space. If a motion reverses or flips the orientation, it is called an improper rotation.
Rotation4.svg
Rotation4.svg

In two-dimensional space, rotation is relatively straightforward. To describe a rotation around the origin, you only need one piece of information: the angle of rotation. This angle determines how far an object turns. You can use a rotation matrix to calculate the new coordinates of a point after it turns. For a point $(x, y)$, a counterclockwise rotation by an angle $\theta$ results in new coordinates based on the sine and cosine of that angle.

Rotation4.svg
Rotation4.svg
Another method uses complex numbers to represent points on a plane. By multiplying a complex number by $e^{i\theta}$, you rotate it through the desired angle. One unique property of 2D rotations is that they are commutative. This means if you perform two rotations around the same center, the order in which you do them does not change the final result. The angles simply add together.

Moving into three-dimensional space introduces much more complexity. In 3D, a rotation does not just happen around a point, but around a line called the axis of rotation. This axis is a line of fixed points that remains still during the motion. The plane in which the rotation occurs is called the plane of rotation. The axis and this plane are orthogonal, meaning they are perpendicular to each other.

Euler AxisAngle.png
Euler AxisAngle.png
Unlike 2D rotations, 3D rotations are generally not commutative. The order in which you apply different rotations matters significantly. A general direct motion in 3D is often not a simple rotation but a screw operation. Rotations in 3D have three degrees of freedom, which is equal to the number of dimensions.
Praezession.svg
Praezession.svg

Mathematicians use several formalisms to describe these 3D movements. One common method is using Euler angles. This approach represents any rotation as a composition of three separate rotations. These angles are measured with respect to a mix of different reference frames. Specifically, the first angle moves a line of nodes around an external axis, the second rotates around that line, and the third is an intrinsic rotation or spin.

Praezession.svg
Praezession.svg
Another method is the axis-angle representation. This specifies a single angle and the specific axis around which the rotation takes place. This can be visualized as a rotation vector, which is a vector obtained by multiplying the angle by a unit vector for the axis.
Euler AxisAngle.png
Euler AxisAngle.png

For practical applications, many scientists prefer using quaternions. A quaternion, or versor, is a mathematical object consisting of four real numbers. These numbers are constrained so that their norm is equal to 1. This constraint ensures the quaternion only describes the three degrees of freedom required for 3D space. Quaternions are more compact than large matrices. They are also often easier to work with in real-world computer applications. To perform a rotation with a quaternion, you use a specific type of multiplication involving the vector and the versor.

Euler AxisAngle.png
Euler AxisAngle.png

Mathematics even extends these ideas into four-dimensional space. A general rotation in 4D is quite different from what we experience. It has only one fixed point, the center of rotation, and it possesses no axis of rotation. Instead, a 4D rotation involves two mutually orthogonal planes of rotation.

8-cell.gif
8-cell.gif
Each plane has its own angle of rotation. All points not in these planes rotate through an angle between the two specified angles. Rotations in four dimensions have six degrees of freedom. This complexity shows how geometric rules change as dimensions increase.

In physics and mechanics, rotation is often understood as a coordinate transformation. This is sometimes called a passive transformation. In an active transformation, you rotate the object itself while keeping the axes fixed. In a passive transformation, you keep the object fixed and rotate the coordinate axes instead. For example, rotating a body clockwise is equivalent to rotating the axes counterclockwise. This relationship is vital for understanding how different frames of reference interact. All proper rotations in any dimension can be represented by orthogonal matrices with a determinant of 1. These matrices form what is known as the special orthogonal group.

791 words
🖼️ Images & Media (5)
File:Rotation illustration2.svg
Rotation illustration2.svg
File:Rotation4.svg
Rotation4.svg
File:Praezession.svg
Praezession.svg
File:Euler AxisAngle.png
Euler AxisAngle.png
File:8-cell.gif
8-cell.gif
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